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Schedule-at-a-Glance   |   Tracks:  Kids  |  Hollywood  |  Enterprise  |  Future  |  Technology

Enterprise Virtual Worlds
Room 408 A
Companies are now using virtual worlds to strengthen their communication externally with customers and business partners and internally with employees. This track focuses on best practices for large-scale enterprises adopting virtual worlds. Topics range from the general use of virtual worlds in the workplace to specific examples of applications for onboarding, sales training, collaboration and more.

Wednesday, September 3, 2008
7:30 am 9:00 am Registration and Networking
9:00 - 10:30 am Welcome and Virtual Worlds Expo Main Keynote
- Christopher V. Sherman, Executive Director, Virtual Worlds Expo

Conference Keynote
 - Jon Landau, Academy Award ® - winning Producer, Lightstorm
   Entertainment, Inc., Advisor, Multiverse
10:30 - 11:00 am Networking Break and Demos
11:00 - 12:00 pm

Virtual Worlds in the Workplace
This panel will discuss current topics in virtual worlds for enterprise use. Whether developing meeting spaces or specialized training content, virtual worlds have broad implications for enterprises and can provide a direct return on investment. The session is targeted at enterprise decision makers looking for answers on how virtual worlds can help.
- Peter Haik, CEO & Cofounder, Metaversatility (moderator)
- Justin Bovington, CEO, RiversRunRed
- Jonathan Reichental, Director of IT Innovation, PricewaterhouseCoopers
- Greg Nuyens, CEO, Qwaq
- Laura (Pevehouse) Thomas, Dell, Inc.  

12:00 - 1:00 pm Lunch
1:00 - 2:00 pm

How to Convince The Boss You're Not Off Your Rocker:
Getting Buy-In For Enterprise Immersive Internet Initiatives
Many Immersive Internet advocates and implementers who talk about using virtual worlds, immersive workspaces, and serious games to get real work done see rolled eyes or, worse, have been bowled over by peals of laughter. In this interactive session, a leading industry analyst shares examples of how companies are building the business case for using the Immersive Internet for work. She leaves the audience with a bag of tips and tricks for getting business process owners and business stakeholders to listen to -- in fact help create -- the value story.
- Erica Driver, Principal, ThinkBalm

2:00 - 2:30 pm Networking Break and Demos
2:30 - 3:30 pm Virtual Worlds in Healthcare: Real World Benefits
CIGNA has launched a pilot program offering virtual world health coaching, seminars and workshops to help members make positive lifestyle choices and improve their long-term health. As part of their commitment to engaging with its members in different ways, CIGNA, with the help of Method, has created a virtual world experience that will ultimately augment other more traditional channels of communications, such as telephone, web and face-to-face. This is one of the first examples of a company implementing a cross-channel, user experience centric designed, 3D environment and a global first in the healthcare sector.
- Claus Nehmzow, VP, Virtual Worlds/Immersive Experiences Practice Group, Method
- Peter Mills, Chief Health Officer, Cigna
3:30 - 4:00 pm Networking Break and Demos
4:00 - 5:00 pm Afternoon Keynote
-
Steve Parkis, Senior Vice President, Disney Online
5:00 - 6:00 pm
Evening Reception in the Expo Hall
Virtual Worlds Innovation Award winners announced
  Plus, view exciting virtual worlds demos and have a drink.
 

 

Thursday, September 4, 2008

7:30 am 9:00 am Registration and Networking
9:00 - 10:30 am

Welcome and Virtual Worlds Expo Main Keynote
- Christopher V. Sherman, Executive Director, Virtual Worlds Expo

Conference Keynote
 - Colin J. Parris, Ph.D., Vice President, Digital Convergence, IBM Research interviewed by Erica Driver, Principal, ThinkBalm

10:30 - 11:00 am Networking Break and Demos
11:00 - 12:00 pm

Virtual-Worlds @ Work: Onboarding and Sales Training
The session will focus on how virtual worlds can be used for onboarding and sales training and what early adopting organizations are now doing on this front. This session will be helpful for enterprise representatives that are considering, or have just started, looking at the use of virtual worlds for learning and training. Attendees will hear valuable insight, information, and best practices about what innovators and early adopter organizations are doing right now.
- John Boring, CEO, Accelerate
- Anders Gronstedt, President, Gronstedt Group
- Eilif Trondsen, Director, SRI Consulting Business Intelligence

12:00 - 1:00 pm Lunch
1:00 - 2:00 pm

The Future of Virtual Collaboration in the Enterprise
Will collaboration be virtual worlds’ killer app? How long before virtual worlds are relevant business tools that companies use on a day-to-day basis? This session takes a detailed look at the use of virtual worlds for collaboration internally between employees and outside the firewall with strategic partners. Combining popular tools like Google Docs and Microsoft Office with a 3D environment, virtual collaboration reduces the need for in-person meetings and closes the distance between company divisions. Even if a team member can’t make a virtual meeting, Web-based tools can track the virtual environment, offering transcripts, calendar systems, and a set of customizable widgets to make the experience more accessible. Learn the best practices of using virtual worlds for collaboration in the enterprise.
- Ron J. Burns, President, ProtonMedia
- Tony O'Driscoll, Fuqua School of Business, Duke University
- Robert Gehorsam, President, Forterra Systems
- Boas Betzler, Technical Leader for 3D Internet and Virtual Worlds, IBM
- Steve Prentice, VP & Gartner fellow, Gartner (moderator)

2:00 - 2:30 pm Networking Break and Demos
2:30 - 3:30 pm

Case Study: National Guard's Joint Training
Directorate's Virtual World for Collaboration
This exclusive case study will provide attendees with a detailed look at the National Guard’s Joint Training Directorate’s virtual world for collaboration, the Emergency Management Nexus. The collaboration tool will soon have virtual classroom capabilities. The collaboration tool, similar to a project underway with the Department of Homeland Security, aims to provide virtual classroom capabilities and more, integrated across multiple agencies and emergency management organizations.
- NLTC Greg Pickell, Chief, Training Technologies Branch, Joint Education, Division, NGB J7
- Waymon Armstrong, President, Engineering & Computer Simulations (ECS)

3:30 - 4:00 pm Networking Break and Demos
4:00 - 5:00 pm

Using Virtual Worlds to Streamline and Augment the Film-Making Process
Virtual worlds are a useful medium for advancing the collaborative process. The filmmaking process involves large budgets and often globally distributed teams of people, making it an ideal industry to take advantage of the medium to save time, money, and develop new ways to work efficiently. We’ll discuss developments in technology that will allow filmmakers to use virtual worlds for everything from previsualization and location scouting to production meetings across geographical regions and post-production.
- Jeff Kleiser, CEO, Synthespian Studios
- Ken Brady, CEO & Cofounder, Genkii
- Demian Lichtenstien, CEO, Equilibrium Entertainment


 

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